My Journey into Animation

Personal Work

My most recent project in Maya was to create a CG Challenger and I did so because I tried but failed to do it in the past when I was learning Blender. I worked on it here and there over the course of a few weeks along side blueprints that did not line up based on the concept variation. I made modifications as I worked to match the model more with the released version.

I created this once I finished my traditional animation class. I wanted to use the concepts that I had just learned in a 3D environment. It is still a basic animation with a few flaws with the main one being how I used the computer to do a lot of the inbetweens.

In April 2011, I started to take Maya seriously. I started to teach myself the program with the aid of a instructional book but I reached a point where I was getting bored so I worked on this project. It isn’t perfect but I learned a lot as I explored what Maya could do.

This is just my general, all purpose reel that features a lot of the work that I have done.

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